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Edit Badges

BadgeManager Plus
User Documentation

The Badge Editor screen is the most complex data entry screen in BadgeManager Plus, so approach it with care. Reasons you might want to use the badge editor screen:

bulletYou want to add a new badge that doesn't exist in the badge master.
 
bulletYou need to add an activity to an existing badge.
 
bulletYou need to fix an error in the badge, requirements logic, or activities.

Your Troop versus Badge Master

Under normal circumstances you should not need to mess around with the master badge database. By default the Edit button and menu choices are disabled when you're working with the master badge list. However, you can change this in the Preferences screen.

Editing an Existing Badge

The data entry screen is illustrated below. If you're fixing typos or adding an activity it's not too difficult to use. Going all the way and crafting a complex badge can be a bit intimidating, however.

BadgeEdit-CarCare.gif (15616 bytes)
Click on a screen element to learn more about it.

Badge Name (Text)

Enter the name of the badge. [Return to Top]

Badge Group (List)

Select a badge group from the list. The list comes from two sources:

  1. When you copy a badge from the master badge list, the relevant badge group is added to the Your Troop list. This is why you might notice that you start out without any badge groups, and then gain them over time.

  2. You can select Edit-Badge Groups from the menu and add to or change the list as desired. The screen is illustrated below. The Sort column is used to indicate the sort order, so the groups can be placed in the order they appear in the official materials or in any other order that you'd like to see.

BadgeGroups.gif (6012 bytes)

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Requirements (Text)

Enter the requirements for earning this badge. [Return to Top]

Generate Narrative (Button)

This button creates a machine-generated description of the requirements. While you can use the description as-is (there's even a button to copy it into the badge requirements field for you), the real intent is to "read back" the activity control configuration to you, so you can verify that it reads the way you intend.

BadgeEdit-Narrative.gif (3846 bytes)
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Activity Control (Options)

This section is used to describe the activity requirements to BadgeManager Plus so it can mechanically search scout badges in-progress and detect the ones that have been earned. This can get very tricky to encode correctly.

Note: In this screen, the term optional means that the scout gets to pick the activities. It does not mean optional in the sense that they are not part of the requirements.

Here are the four options:

  1. No requirements. If the scout completes a single activity, the badge is completed. This is intended for specialty badges and patches that have multiple activities and no specific number that must be completed. The scout can complete one, two, or all as desired.

  2. Specified number of optional activities. This option is usually combined with the Required flag. The scout must complete all of the required activities (if any) plus the specified number of optional activities. Remember that optional means "the scout gets to pick".

  3. Badge uses activity groups.  An activity group is comprised of one or more activities along with an indication of how many are required. Once again you can combine this option with the Required flag. All required activities must be completed, plus the number of optional activities.

    ActivityGroups.gif (4986 bytes)

  4. Badges use just about every conceivable type of control in combination. Fortunately there aren't many of these. Someone has to have a chat with the national organization and ask "what the heck were you thinking?" when they came up with the requirements. How it works: You enter the net total number of activities that must be completed, required/optional whatever. You also specify how many must come from specific groups. You also can mark activities as required. To earn the badge the scout must complete all required activities, must total up within the individual activity groups, and must hit the overall target number of activities. Sheesh. That ought to earn a badge all by itself, under World Of Confusion.

    [Return to Top]

Activity Control Help (Button)

This button displays a help screen that describes how to use each of the four different ways to encode badge requirements.

BadgeEdit-Help.gif (8944 bytes)
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Add New Activity (Button)

This button adds a new activity to the top of the list in the grid. The activity, labeled New Activity, is added at the top so you can find it easily.  [Return to Top]

Activities (Grid)

In addition to the expected Description column, there are several others that you must configure properly:

bullet

Sort, controls the order the activities are listed elsewhere in BadgeManager Plus. You can use letters or numbers. Note that the column is "alpha sorted", which means numbers are not treated as numeric values. This is a more flexible form of sorting but it can cause confusion because, for example, 11 comes after 1 and before 2, as illustrated below. Rather than using 2-digit numbers you should use alphabetic characters to keep the sort order how you want it.

bullet

Required, flags the activity as unconditionally required.

bullet

Activity Group, places an activity into a group. Activities do not need to be grouped. See the previous screen shot for an example of activity groups. In the screen fragment below, one of the activities shows the Activity Group assignment button selected and ready to press.

  detail-ActivityGroupGridButton.gif (2571 bytes)

Illustrated below is the screen used to select a group into which the activity should be placed. Double-click the group name, or select the name and click OK. The Remove from Group button does exactly that--the activity is no longer in any group.

BadgeEdit-SelectActivityGroup.gif (4874 bytes)

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Define Activity Groups (Command)

This button displays the screen illustrated previously, where you can add or edit activity groups as well as specify the number of activities that must be completed within the group. [Return to Top]

Adding a New Badge

To add a new badge, select Edit-Add New Badge from the menu. After filling in the prompt, press New Badge and you'll see an empty version of the badge editor screen.

Note: with your Preferences set correctly you can add a new badge to the master badge database. This is discouraged because your changes and additions will be lost should you ever download a free update the master database from our web site. [Return to Top]

newbadge.gif (2671 bytes)

Deleting Badges

If you find that you've created a new badge in error (or, have copied one or more by accident), you can delete them. To delete one badge at a time, select the badge and then chose Edit-Delete Badge from the menu. To delete multiple badges, check the boxes next to their names, then click the DELETE button in the bottom of the main screen. [Return to Top]

 

 

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